Rune Carver

From [Himages/2/29/UA2022-WondersoftheMultiverse.pdf Unearthed Arcana: Wonders of the Multiverse].

Overview
You've dedicated your life to studying the practice of runecraft. Whether you were personally taught by a master rune carver or learned by poring over engravings in ancient ruins, you understand how to tap into the supernatural power held within runes.

The art of runecraft was initially created by the giants of yore, but over time, the practice has been adopted by individuals of all races and backgrounds. As such, though Giant runes are the most common, many rune carvers incorporate symbols from their native languages into the craft.


 * Skills: History, Perception
 * Languages: Giant and one other language of your choice
 * Equipment: A set of artisan's tools (one of your choice), a small knife, a whetstone, a set of common clothes, and a pouch containing 10 gp

Rune Styles. Each rune carver has a unique style and preferred medium for creating runes. To determine how you make your runes, you can roll on the Rune Style table.

Feature: Rune Carver Apprentice
You gain the Rune Carver Apprentice feat.

Building a Rune Carver Character
Scholarly pursuits, ancient mysteries, or all manner of fateful encounters might inspire a character to pursue the secrets of a rune carver.

Suggested Character Traits. The Rune Carver Personality Traits table suggests a variety of traits you might adopt for your character.

Bonus Feats
If the DM decides to allow any of the backgrounds in this section, all characters in the campaign gain access to a bonus feat. If you select one of these backgrounds, you gain the bonus feat specified in that background. If the background you choose doesn't provide a feat, you gain a bonus feat of your choice from the following list (a parenthesis tells you where to find the feat):


 * Scion of Elemental Air (Unearthed Arcana)
 * Scion of Elemental Earth (Unearthed Arcana)
 * Scion of Elemental Fire (Unearthed Arcana)
 * Scion of Elemental Water (Unearthed Arcana)
 * Skilled (Player's Handbook)
 * Tough (Player's Handbook)