Satyr (Race)

From Mythic Odysseys of Theros, page 25.

Traits
Your satyr character has the following racial traits.


 * Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.
 * Age: Satyrs mature and age at about the same rate as humans.
 * Alignment: Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.
 * Size: Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Here's how to determine your height and weight randomly, starting with rolling a size modifier:
 * Size modifier = 2d8
 * Height = 4 feet + 8 inches + your size modifier in inches
 * Weight in pounds = 100 + (2d4 x your size modifier)
 * Speed: Your base walking speed is 35 feet.
 * Fey: Your creature type is fey, rather than humanoid.
 * Ram: You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
 * Magic Resistance: You have advantage on saving throws against spells and other magical effects.
 * Mirthful Leaps: Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
 * Reveler: You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
 * Languages: You can speak, read, and write Common and Sylvan.