Enhance Ability

From Player's Handbook, page 237.

Description
2nd-level transmutation


 * Casting Time: 1 action
 * Range: Touch
 * Components: V, S, M (fur or a feather from a beast)
 * Duration: Concentration, up to 1 hour

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.


 * Bear's Endurance: The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
 * Bull's Strength: The target has advantage on Strength checks, and its carrying capacity doubles.
 * Cat's Grace: The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
 * Eagle's Splendor: The target has advantage on Charisma checks.
 * Fox's Cunning: The target has advantage on Intelligence checks.
 * Owl's Wisdom: The target has advantage on Wisdom checks.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Learned By

 * Classes: Artificer, Bard, Cleric, Druid, Ranger (OCF), Sorcerer, Wizard (OCF)
 * Subclasses: Cleric (Strength Domain), Fighter (Eldritch Knight), Paladin (Oath of Glory), Ranger (Primeval Guardian), Rogue (Arcane Trickster), Sorcerer (Clockwork Soul), Sorcerer (Divine Soul), Wizard (Theurgy)
 * Backgrounds: Simic Scientist