Abi-Dalzim's Horrid Wilting

From Xanathar's Guide to Everything, page 150; and Elemental Evil Player's Companion, page 15.

Description
8th-level necromancy


 * Casting Time: 1 action
 * Range: 150 feet
 * Components: V, S, M (a bit of sponge)
 * Duration: Instantaneous

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.

Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.

Learned By

 * Classes: Sorcerer, Wizard
 * Subclasses: Cleric (Arcana Domain)