Sunbeam

From Player's Handbook, page 279.

Description
6th-level evocation


 * Casting Time: 1 action
 * Range: Self (60-foot line)
 * Components: V, S, M (a magnifying glass)
 * Duration: Concentration, up to 1 minute

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

Learned By

 * Classes: Cleric (OCF), Druid, Sorcerer, Wizard
 * Subclasses: Cleric (Arcana Domain), Sorcerer (Divine Soul), Wizard (Theurgy)