Ice Storm

From Player's Handbook, page 249.

Description
4th-level evocation


 * Casting Time: 1 action
 * Range: 300 feet
 * Components: V, S, M (a pinch of dust and a few drops of water)
 * Duration: Instantaneous

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Learned By

 * Classes: Druid, Sorcerer, Wizard
 * Subclasses: Artificer (Artillerist), Cleric (Tempest Domain), Fighter (Eldritch Knight), Paladin (Oath of the Ancients), Rogue (Arcane Trickster), Warlock (The Raven Queen)