Thraxxia

Thraxxia

Medium fiend (demon), chaotic evil Armor Class 19

Hit Points 220 (22d8 + 66)

Speed 30 ft., fly 60 ft. STR 18 (+4) DEX 18 (+4) CON 16 (+3) INT 14 (+2) WIS 12 (+1) CHA 20 (+5) Saving Throws Str +9, Con +8, Int +7, Cha +10

Skills Acrobatics +14, Deception +10, Intimidation +10, Perception +6, Stealth +14

Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing and slashing from non-magical weapons.

Senses Darkvision 60 ft., passive Perception 16

Languages Abyssal, Common, Infernal

Challenge 15 (13,000 XP) Assassinate. During her first turn, Thraxxia has advantage on attack rolls against any creature that hasn't taken a turn. Any hit she scores against a surprised creature is a critical hit.

Evasion. If Thraxxia is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw,. and only half damage if she fails.

Fiendish Blessing. Thraxxia's AC includes her Charisma bonus.

Innate Spellcasting. Thraxxia's spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:

At will: darkness, see invisibility

3/day each: alter self, command, detect magic, dimension door, freedom of movement, greater invisibility

1/day: disintegrate, dispel magic, haste, mislead, plane shift (self only)

Thraxxia can use a bonus action to cast any of the above spells at 5th level.

Sneak Attack (1/Turn). Thraxxia deals an extra 35 (10d6) damage when she hits a target with an attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Thraxxia that isn't incapacitated and she doesn't have disadvantage on the attack roll.

ACTIONS
Multiattack. Thraxxia makes two melee attacks or uses Fire Ray three times.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Fire Ray Ranged Spell Attack: +10 to hit, range 120 ft., three targets. Hit: 14 (4d6) fire damage.

Fiendish Charm. One humanoid Thraxxia can see within 30 feet of her must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Thraxxia's spoken commands. If the target suffers any harm from Thraxxia or another creature or receives a suicidal command from Thraxxia, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to Thraxxia's Fiendish Charm for the next 24 hours.

= The daughters of Graz'zt = Graz'zt apparently has a fairly large number of children, shocking I know. Many of you know about Iuz, the demigod and apple of his daddy's eye. I posted Rule-of-Three, another son, not that long ago. Today, I'm going to cover two of his daughters: Thraxxia, his personal assassin, and Belyara, a really obscure daughter who is currently having some daddy issues.

I'll be covering Athux, Graz'zt's son and general of his armies, soon.

Thraxxia

Medium fiend, chaotic evil

Armor Class 20

Hit Points 168 (16d8+96)

Speed 30 ft., fly 50 ft.

Str        Dex      Con      Int        Wis      Cha

21 (+5) 18 (+4) 22 (+6) 17 (+3) 16 (+3) 22 (+6)

Saves Con +10, Int +7, Wis +7, Cha +10

Skills Arcana +7, Deception +10, Intimidation +10, Perception +7, Stealth +8

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 17

Languages Abyssal, Common, Infernal

Challenge 12 (8,400 XP)

Fiendish Blessing. Thraxxia’s AC includes her Charisma Bonus.

Innate Spellcasting. Thraxxia’s spellcasting ability is Charisma (spell save DC 18). Thraxxia can innately cast the following spells, requiring no material components:

3/day: alter self, command, detect magic

1/day: plane shift (self only)

Magic Resistance. Thraxxia has advantage on saving throws against spells and other magical effects.

Spellcasting. Thraxxia is an 11th level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Thraxxia knows the following sorcerer spells:

Cantrips (at-will): dancing lights, fire bolt, mage hand, prestidigitation, shocking grasp. truestrike

1st level (4 slots): false life, shield, sleep

2nd level (3 slots): detect thoughts, mirror image

3rd level (3 slots): counterspell, dispel magic, haste

4th level (3 slots): dimension door. greater invisibility

5th level (2 slots): dominate person

6th level (1 slot): disintegrate

Surprise Attack. If Thraxxia surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions
Multiattack. Thraxxia makes two melee attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) slashing damage plus 10 (3d6) necrotic damage.

Horror Nimbus (Recharge 5-6). Thraxxia magically emits scintillating, multicolored light. Each creature within 15 feet of her that can see the light must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature’s saving throw is successful or the effect ends for it, the creature is immune to Thraxxia’s Horror Nimbus for the next 24 hours.

Teleport. Thraxxia magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.

Thraxxia is one of Graz’zt’s many daughters, her mother a long-dead mortal human. Thraxxia serves as Graz’zt’s personal assassin, and to date she has yet to fail in a mission given to her. To prove her worth to her father, she murdered three of her half-sisters. Thraxxia is vindictive and spiteful, traits that Graz’zt has nurtured in his beautiful daughter.

Thraxxia appears as a beautiful young woman, with long, dark hair and a cruel mien. A pair of small horns grows from her forehead, while a pair of somewhat smallish leathery wings sprouts from her back. Her gaze is sharp and predatory, and when she smiles or snarls, sharp teeth are revealed. Thraxxia’s small, shapely form is deceptively strong, containing the strength and power of a nalfeshnee, abilities she gained through treachery, wit and guile. Thraxxia frequently makes use of a variety of magical items when she is on the hunt.