Melf's Minute Meteors

From Xanathar's Guide to Everything, page 161; and Elemental Evil Player's Companion, page 20.

Description
3rd-level evocation


 * Casting Time: 1 action
 * Range: Self
 * Components: V, S, M (niter, sulfur, and pine tar formed into a bead)
 * Duration: Concentration, up to 10 minutes

You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

Learned By

 * Classes: Sorcerer, Wizard
 * Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster)