Ray of Sickness

From Player's Handbook, page 271.

Description
1st-level necromancy


 * Casting Time: 1 action
 * Range: 60 feet
 * Components: V, S
 * Duration: Instantaneous

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Learned By

 * Classes: Sorcerer, Wizard
 * Subclasses: Artificer (Alchemist), Cleric (Death Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Undying)
 * Races: Baalzebul Tiefling
 * Backgrounds: Golgari Agent
 * Feats: Magic Initiate, Shadow Touched, Strixhaven Initiate