Immolation

From Xanathar's Guide to Everything, page 158; and Elemental Evil Player's Companion, page 19.

Description
5th-level evocation


 * Casting Time: 1 action
 * Range: 90 feet
 * Components: V
 * Duration: Concentration, up to 1 minute

Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.

If damage from this spell kills a target, the target is turned to ash.

Learned By

 * Classes: Sorcerer, Wizard