Reborn


 * To view the lore of the race, see /lore.

From Unearthed Arcana: Gothic Lineages.

Traits
Type: Humanoid, as well as Construct or Undead (choose when you gain this lineage)

Size: Medium or Small (choose when you gain this lineage)

Speed: 30 feet

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.

Deathless Nature. You have escaped death, a fact represented by the following benefits:
 * You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
 * You have advantage on death saving throws.
 * You don't need to eat, drink, or breathe.
 * You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

Knowledge from a Past Life. You temporarily remember sporadic glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 and add the number rolled to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game's fantastical races. Alternatively, you can choose one of the following lineages. If you choose a lineage, you might have once been a member of another race, but you aren't any longer. You now possess only your lineage's racial traits.

When you create a character using a lineage option here, follow these additional rules during character creation

Ability Score Increases
When you determine your ability scores, increase one of those scores by 2, and increase a different one by 1. These increases can't raise a score above 20. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. If you are replacing your race with a lineage, replace any Ability Score Increases you previously had with these.

Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character's creature type is.

List of Types. Here's a list of the game's creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don't have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the Cure Wounds spell specifies that the spell doesn't work on a creature that has the Construct or Undead type.

Having More Than One Type. Some creatures are of more than one creature type. If an effect works on at least one of a creature's types, that effect can work on that creature. For example, if you are both a Humanoid and an Undead, Cure Wounds works on you, since the spell works on a Humanoid.