Flame Arrows

From Xanathar's Guide to Everything, page 156; and Elemental Evil Player's Companion, page 18.

Description
3rd-level transmutation


 * Casting Time: 1 action
 * Range: Touch
 * Components: V, S
 * Duration: Concentration, up to 1 hour

You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell's magic ends on a piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.

Learned By

 * Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
 * Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Clockwork Soul)