Blight

From Player's Handbook, page 219.

Description
4th-level necromancy


 * Casting Time: 1 action
 * Range: 30 feet
 * Components: V, S
 * Duration: Instantaneous

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Learned By

 * Classes: Druid, Sorcerer, Warlock, Wizard
 * Subclasses: Artificer (Alchemist), Cleric (Death Domain), Cleric (Grave Domain), Fighter (Eldritch Knight), Paladin (Oathbreaker), Rogue (Arcane Trickster)
 * Backgrounds: Orzhov Representative