Goblin (Race)

From Volo's Guide to Monsters, page 119; Guildmasters' Guide to Ravnica, page 16; Eberron Rising From the Last War, page 26; Explorer's Guide to Wildemount, page 174; Plane Shift: Ixalan, page 16; and Plane Shift: Zendikar, page 16.

Traits
(Volo's Guide to Monsters, page 119; Guildmasters' Guide to Ravnica, page 16; Eberron Rising From the Last War, page 26)

Your goblin character has the following racial traits.


 * Ability Score Increase: Your Dexterity score increases by 2, and your Constitution score increases by 1.
 * Age: Goblins reach adulthood at age 8 and live up to 60 years.
 * Alignment: Goblins in the Forgotten Realms are typically neutral evil, as they care only for their own needs. A few goblins might tend toward good or neutrality, but only rarely.
 * Most of the goblins of Ravnica are chaotic, with no inclination toward good or evil.
 * In Eberron, goblins are usually neutral. They tend to look out for themselves, preferably without drawing unwanted attention from any larger, more powerful people.


 * Size: Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small. Your height is 3'5" with a modifier of +2d4. Your weight is 35 lbs. with a modifier of +(height roll) x 1.
 * Speed: Your base walking speed is 30 feet.
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
 * Nimble Escape: You can take the disengage or hide action as a bonus action on each of your turns.
 * Languages: You can speak, read, and write Common and Goblin.

Goblinkin and the Curse of Strife
(Explorer's Guide to Wildemount, page 174)

Whenever a goblinkin returns to consciousness after being reduced to 0 hit points, they can make a DC 20 Wisdom saving throw, with advantage if they were brought back to life. On a success, the goblinkin breaks free from the curse of strife. A goblinkin targeted by Remove Curse can also make this saving throw, with advantage on the save if the caster is a trusted companion.

Plane Shift: Ixalan
(Plane Shift: Ixalan, page 16)


 * Ability Score Increase: Your Dexterity score increases by 2.
 * Age: Goblins mature faster than humans, reaching adulthood around age 12. They age noticeably faster, and though few goblins live to old age, the most cautious rarely live longer than 50 years.
 * Alignment: Most goblins are wildly chaotic, with no particular inclination toward good or evil but a strong tendency toward mischief.
 * Size: Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.
 * Speed: Your base walking speed is 25 feet.
 * Agile Climber: You have a climbing speed of 25 feet. You can't use your climbing speed while you wear medium or heavy armor. (If your campaign uses the variant rule for encumbrance, you can't use your climbing speed if you are encumbered.)
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Languages: You can speak, read, and write Common (if it exists in your campaign) and Goblin.

Plane Shift: Zendikar
(Plane Shift: Zendikar, page 16)


 * Ability Score Increase: Your Constitution score increases by 2.
 * Age: Goblins mature faster than humans, reaching adulthood around age 12. They age noticeably faster, and though few goblins live to old age, the most cautious rarely live longer than 50 years.
 * Alignment: Most goblins are wildly chaotic, with no particular inclination toward good or evil but a strong tendency toward mischief.
 * Size: Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.
 * Speed: Your base walking speed is 25 feet.
 * Grit: You have resistance to fire damage and psychic damage. In addition, when you are wearing no armor, your AC is equal to 11 + your Dexterity modifier.
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Languages: You can speak, read, and write Common and Goblin.
 * Subrace: Most goblins on Zendikar belong to one of three tribes: the Grotag, the Lavastep, and the Tuktuk. Choose one of these tribes.

Grotag Tribe

 * Grogtag Tamer: You have proficiency in the Animal Handling skill.

Lavastep Tribe

 * Lavastep Grit: You have advantage on Stealth checks made to hide in rocky or subterranean environments.

Tuktuk Tribe

 * Tuktuk Cunning: You have proficiency with thieves' tools.