Summon Elemental

From Tasha's Cauldron of Everything, page 111.

Description
4th-level conjuration


 * Casting Time: 1 action
 * Range: 90 feet
 * Components: V, S, M (air, a pebble, ash, and water inside a gold inlaid vial worth at least 400 gp)
 * Duration: Concentration, up to 1 hour

You call forth an elemental. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the stat block.

Learned By

 * Classes: Druid (OCF), Ranger (OCF), Wizard (OCF)
 * Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Fathomless)