Shape Water

From Xanathar's Guide to Everything, page 164; and Elemental Evil Player's Companion, page 21.

Description
Transmutation cantrip


 * Casting Time: 1 action
 * Range: 30 feet
 * Components: S
 * Duration: Instantaneous or 1 hour (see below)

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
 * You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.
 * You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
 * You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
 * You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Learned By

 * Classes: Druid, Sorcerer, Wizard
 * Subclasses: Cleric (Arcana Domain), Cleric (Nature Domain), Cleric (Strength Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster)
 * Fighting Styles: Druidic Warrior
 * Races: Aereni (High) Elf, Blue Merfolk, Emeria (Wind) Creed Merfolk, Green Merfolk, Grugach, Half-elf (High Elf Descent), High Elf, Ula (Water) Creed Merfolk, Vahadar Elf, Valenar (Wood) Elf, Water Genasi
 * Feats: Aberrant Dragonmark, Magic Initiate, Wood Elf Magic