Freedom of Movement

From Player's Handbook, page 244.

Description
4th-level abjuration


 * Casting Time: 1 action
 * Range: Touch
 * Components: V, S, M (a leather strap, bound around the arm or a similar appendage)
 * Duration: 1 hour

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.

Learned By

 * Classes: Artificer, Bard, Cleric, Druid, Ranger
 * Subclasses: Cleric (War Domain), Cleric (Zeal Domain), Druid (Circle of the Land (Arctic)), Druid (Circle of the Land (Coast)), Druid (Circle of the Land (Forest)), Druid (Circle of the Land (Grassland)), Druid (Circle of the Land (Swamp)), Paladin (Oath of Devotion), Paladin (Oath of Glory), Sorcerer (Clockwork Soul), Sorcerer (Divine Soul), Wizard (Theurgy), Mage of Quandrix (Sorcerer, Wizard)
 * Eldritch Invocations: Trickster's Escape
 * Races: Mark of Passage Human
 * Backgrounds: Dimir Operative, Prismari Student, Quandrix Student, Simic Scientist