Investiture of Ice

From Xanathar's Guide to Everything, page 159; and Elemental Evil Player's Companion, page 19.

Description
6th-level transmutation


 * Casting Time: 1 action
 * Range: Self
 * Components: V, S
 * Duration: Concentration, up to 10 minutes

Until the spell ends, ice rimes your body, and you gain the following benefits:
 * You are immune to cold damage and have resistance to fire damage.
 * You can move across difficult terrain created by ice or snow without spending extra movement.
 * The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
 * You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.

Learned By

 * Classes: Druid, Sorcerer, Warlock, Wizard
 * Subclasses: Cleric (Arcana Domain)