Compelled Duel

From Player's Handbook, page 224.

Description
1st-level enchantment


 * Casting Time: 1 bonus action
 * Range: 30 feet
 * Components: V
 * Duration: Concentration, up to 1 minute

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

Learned By

 * Classes: Paladin
 * Subclasses: Cleric (Protection Domain), Sorcerer (Stone Sorcery)
 * Backgrounds: Gruul Anarch