Jim's Glowing Coin

From Acquisitions Incorporated, page 76.

Description
2nd-level enchantment


 * Casting Time: 1 action
 * Range: 60 feet
 * Components: S, M (a coin), R (2 gp)
 * Duration: 1 minute

Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a Light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.

Learned By

 * Classes: Wizard
 * Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Aberrant Mind)