Mind Sliver

From Tasha's Cauldron of Everything, page 108.

Description
Enchantment cantrip


 * Casting Time: 1 action
 * Range: 60 feet
 * Components: V
 * Duration: 1 round

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Learned By

 * Classes: Sorcerer (OCF), Warlock (OCF), Wizard (OCF)
 * Subclasses: Cleric (Arcana Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Aberrant Mind)
 * Races: Aereni (High) Elf, Blue Merfolk, Half-elf (High Elf Descent), High Elf, Ula (Water) Creed Merfolk, Valenar (Wood) Elf
 * Feats: Aberrant Dragonmark, Magic Initiate