Chill Touch

From Player's Handbook, page 221.

Description
Necromancy cantrip


 * Casting Time: 1 action
 * Range: 120 feet
 * Components: V, S
 * Duration: Instantaneous

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Learned By

 * Classes: Sorcerer, Warlock, Wizard
 * Subclasses: Cleric (Arcana Domain), Cleric (Death Domain), Druid (Circle of Spores), Fighter (Eldritch Knight), Rogue (Arcane Trickster)
 * Races: Aereni (High) Elf, Blue Merfolk, Eladrin (UA), Half-elf (High Elf Descent), High Elf, Mul Daya Elf, Shadar-kai (UA), Ula (Water) Creed Merfolk, Valenar (Wood) Elf
 * Feats: Aberrant Dragonmark, Magic Initiate, Spell Sniper, Strixhaven Initiate