Druidcraft

From Player's Handbook, page 236.

Description
Transmutation cantrip


 * Casting Time: 1 action
 * Range: 30 feet
 * Components: V, S
 * Duration: Instantaneous

Whispering to the spirits of nature, you create one of the following effects within range:
 * You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
 * You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
 * You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
 * You instantly light or snuff out a candle, a torch, or a small campfire.

Learned By

 * Classes: Druid
 * Subclasses: Cleric (Nature Domain), Cleric (Strength Domain), Fighter (Arcane Archer)
 * Fighting Styles: Druidic Warrior
 * Races: Emeria (Wind) Creed Merfolk, Fairy, Green Merfolk, Grugach, Lotusden Halfling, Vahadar Elf
 * Backgrounds: Selesnya Initiate, Simic Scientist
 * Feats: Magic Initiate, Strixhaven Initiate, Wood Elf Magic