Supernatural Regions

Supernatural regions
Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area's destiny, fundamentally changing the land. while the flora, fauna, structures, and the land's inhabitants might remain unaffected, the land's innate character takes on new qualities.

A supernatural region is permeated by a preternatural force in an area as large or as small as you wish. In the area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region to add interest to a specific affected location.

The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the area, and note the potential triggers for a random effect. Feel free to customize the effects of each region to suit any adventure. The effects of a region occur whenever you please, at the time each description suggests, or under one or more of the following circumsances:
 * Soon after the party first enters the region.
 * When a creature looses more than half its hit points.
 * When a creature casts a spell of 1st level or higher.
 * When a creature activates a magic item.
 * When a creature makes an exceptionally loud noise or attracts attention.
 * When the party spends at least 30 minutes in the same region.

Blessed Radiance
The grace of the upper planes touches this region. consider rolling on the Blessed Radiance effects table when the following circumstances occur in the region:
 * A creature succeeds on a savingthrow compelled by the abilities of a fiend or undead.
 * A creature is targeted by a cleric or paladin spell of 3rd level or higher.
 * A creature scores a critical hit against a fiend or undead.
 * A creature experiences an epiphany or inspiring triumph in service of righteousness or defiance of the wicked.