Create Bonfire

From Xanathar's Guide to Everything, page 152; and Elemental Evil Player's Companion, page 16.

Description
Conjuration cantrip


 * Casting Time: 1 action
 * Range: 60 feet
 * Components: V, S
 * Duration: Concentration, up to 1 minute

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or ends its turn there.

The bonfire ignites flammable objects in its area that aren't being worn or carried.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Learned By

 * Classes: Artificer, Druid, Sorcerer, Warlock, Wizard
 * Subclasses: Cleric (Arcana Domain), Cleric (Nature Domain), Cleric (Strength Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster)
 * Fighting Styles: Druidic Warrior
 * Races: Aereni (High) Elf, Blue Merfolk, Emeria (Wind) Creed Merfolk, Green Merfolk, Grugach, Half-elf (High Elf Descent), High Elf, Ula (Water) Creed Merfolk, Vahadar Elf, Valenar (Wood) Elf
 * Feats: Aberrant Dragonmark, Artificer Initiate, Magic Initiate, Wood Elf Magic