Guardian of Nature

From Xanathar's Guide to Everything, page 157.

Description
4th-level transmutation


 * Casting Time: 1 bonus action
 * Range: Self
 * Components: V
 * Duration: Concentration, up to 1 minute

A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.


 * Primal Beast: Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
 * Your walking speed increases by 10 feet.
 * You gain darkvision with a range of 120 feet.
 * You make Strength-based attack rolls with advantage.
 * Your melee weapon attacks deal an extra 1d6 force damage on a hit.
 * Great Tree: Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
 * You gain 10 temporary hit points.
 * You make Constitution saving throws with advantage.
 * You make Dexterity- and Wisdom-based attack rolls with advantage.
 * While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.

Learned By

 * Classes: Druid, Ranger