Tiefling

From Player's Handbook, page 42; Sword Coast Adventurer's Guide, page 118; Mordenkainen's Tome of Foes, page 23; Unearthed Arcana: That Old Black Magic; and Unearthed Arcana: Fiendish Options.

Traits
(Player's Handbook, page 42)

Tieflings share certain racial traits as a result of their infernal descent.


 * Ability Score Increase: Your Intelligence score increases by 1, and your Charisma score increases by 2.
 * Age: Tieflings mature at the same rate as humans but live a few years longer.
 * Alignment: Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
 * Size: Tieflings are about the same size and build as humans. Your size is Medium. Your height is 4'9&quot; with a modifier of +2d8. Your weight is 110 lbs. with a modifier of +(height roll) x 2d4.
 * Speed: Your base walking speed is 30 feet.
 * Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Hellish Resistance: You have resistance to fire damage.
 * Infernal Legacy: You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the Darkness spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.
 * Languages: You can speak, read, and write Common and Infernal.
 * Subrace: With your DM's approval, you can choose one of several subraces for your character. These subrace traits replace the Ability Score Increase feature and the Infernal Legacy feature, except the Variant subrace.

Variant
(Sword Coast Adventurer's Guide, page 118)

Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player's Handbook. The Dungeon Master may permit the following variants for your tiefling character, although Devil's Tongue, Hellfire, and Winged are mutually exclusive.


 * Appearance: Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4+1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goatlike legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
 * Feral: Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait fully replaces the Ability Score Increase trait.
 * Devil's Tongue: You know the Vicious Mockery cantrip. When your reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the Enthrall spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them. This trait replaces the Infernal Legacy trait.
 * Hellfire: You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once per day as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the Darkness spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells. This trait replaces the Infernal Legacy trait.
 * Winged: You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor. This trait replaces the Infernal Legacy trait.

Abyssal
(Unearthed Arcana: That Old Black Magic)

All abyssal tieflings trace their bloodline to the demons of the Abyss. These tieflings have the following additional features. These features replace the Ability Score Increase, Hellish Resistance, Infernal Legacy, and Languages traits.


 * Ability Score Increase: Your Charisma score increases by 2, and your Constitution score increases by 1.
 * Abyssal Arcana: Each time you finish a long rest, you gain the ability to cast cantrips and spells randomly determined from a short list. At 1st level, you can cast a cantrip. When you reach 3rd level, you can also cast a 1st-level spell. At 5th level, you can cast a 2nd-level spell.
 * You can cast a spell gained from this trait only once until you complete your next long rest. You can cast a cantrip gained from this trait at will, as normal. For 1st-level spells whose effect changes if cast using a spell slot of 2nd level or higher, you cast the spell as if using a 2nd-level slot. Spells of 2nd level are cast as if using a 2nd-level slot.
 * At the end of each long rest, you lose the cantrips and spells previously granted by this feature, even if you did not cast them. You replace those cantrips and spells by rolling for new ones on the Abyssal Arcana Spells table. Roll separately for each cantrip and spell. If you roll the same spell or cantrip you gained at the end of your previous long rest, roll again until you get a different result.


 * Abyssal Fortitude: Your hit point maximum increases by half your level (minimum 1).
 * Languages: Instead of Infernal, you can speak, read, and write Abyssal.

Baalzebul
(Mordenkainen's Tome of Foes, page 23)


 * Ability Score Increase: Your Charisma score increases by 2, and your Intelligence score increases by 1.
 * Legacy of Maladomini: You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Ray of Sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Crown of Madness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Dispater
(Mordenkainen's Tome of Foes, page 23; Unearthed Arcana: Fiendish Options)


 * Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.
 * Legacy of Dis: You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Disguise Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Detect Thoughts spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

There is also a version of the Dispater tiefling released in Unearthed Arcana: Fiendish Options.

Consult your DM before using this version. It is usually considered unofficial and invalid due to updated material.


 * Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.
 * Legacy of Dis: You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Disguise Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Fierna
(Mordenkainen's Tome of Foes, page 23)


 * Ability Score Increase: Your Charisma score increases by 2, and your Wisdom score increases by 1.
 * Legacy of Phlegethos: You know the Friends cantrip. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Glasya
(Mordenkainen's Tome of Foes, page 23)


 * Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.
 * Legacy of Malbolge: You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Disguise Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Levistus
(Mordenkainen's Tome of Foes, page 23)


 * Ability Score Increase: Your Charisma score increases by 2, and your Constitution score increases by 1.
 * Legacy of Stygia: You know the Ray of Frost cantrip. When you reach 3rd level, you can cast the Armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Mammon
(Mordenkainen's Tome of Foes, page 23)


 * Ability Score Increase: Your Charisma score increases by 2, and your Intelligence score increases by 1.
 * Legacy of Minauros: You know the Mage Hand cantrip. When you reach 3rd level, you can cast the Tenser's Floating Disk spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Arcane Lock spell once with this trait, requiring no material component, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Mephistopheles
(Mordenkainen's Tome of Foes, page 23; Unearthed Arcana: Fiendish Options)


 * Ability Score Increase: Your Charisma score increases by 2, and your Intelligence score increases by 1.
 * Legacy of Cania: You know the Mage Hand cantrip. When you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Flame Blade spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

There is also a version of the Mephistopheles tiefling released in Unearthed Arcana: Fiendish Options.

Consult your DM before using this version. It is usually considered unofficial and invalid due to updated material.


 * Ability Score Increase: Your Charisma score increases by 2, and your Intelligence score increases by 1.
 * Legacy of Cania: You know the Mage Hand cantrip. When you reach 3rd level, you can cast the Magic Missile spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Web spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Zariel
(Mordenkainen's Tome of Foes, page 23)


 * Ability Score Increase: Your Charisma score increases by 2, and your Strength score increases by 1.
 * Legacy of Avernus: You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Searing Smite spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Branding Smite spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.