Gust

From Xanathar's Guide to Everything, page 157; Elemental Evil Player's Companion, page 19; and Wayfinder's Guide to Eberron, page 107.

Description
Transmutation cantrip


 * Casting Time: 1 action
 * Range: 30 feet
 * Components: V, S
 * Duration: Instantaneous

You seize the air and compel it to create one of the following effects at a point you can see within range:
 * One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
 * You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
 * You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

Learned By

 * Classes: Druid, Sorcerer, Wizard
 * Subclasses: Cleric (Arcana Domain), Cleric (Nature Domain), Cleric (Strength Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster)
 * Fighting Styles: Druidic Warrior
 * Races: Aereni (High) Elf, Blue Merfolk, Emeria (Wind) Creed Merfolk, Green Merfolk, Grugach, Half-elf (High Elf Descent), High Elf, Mark of Storm Half-elf, Ula (Water) Creed Merfolk, Vahadar Elf, Valenar (Wood) Elf
 * Feats: Aberrant Dragonmark, Magic Initiate, Wood Elf Magic