Magic Weapon

From Player's Handbook, page 257.

Description
2nd-level transmutation


 * Casting Time: 1 bonus action
 * Range: Touch
 * Components: V, S
 * Duration: Concentration, up to 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Learned By

 * Classes: Artificer, Paladin, Ranger (OCF), Sorcerer (OCF), Wizard
 * Subclasses: Cleric (Arcana Domain), Cleric (Forge Domain), Cleric (War Domain), Cleric (Zeal Domain), Fighter (Eldritch Knight), Paladin (Oath of Glory), Rogue (Arcane Trickster), Sorcerer (Clockwork Soul), Sorcerer (Stone Sorcery)
 * Races: Mark of Making Human