Warforged



From Eberron: Rising From the Last War, page 36; Wayfinder's Guide to Eberron, page 69; Unearthed Arcana: Races of Eberron, Unearthed Arcana: Eberron.

Traits
(Eberron: Rising From the Last War, page 36)

Your warforged character has the following traits.

Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age. A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment. Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size. Your size is Medium. Most warforged stand between 5 and 6 1/2 feet tall.

Speed. Your base walking speed is 30 feet.

Warforged Resilience. You were created to have remarkable fortitude, represented by the following benefits:
 * You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
 * You don't need to eat, drink, or breathe.
 * You are immune to disease.
 * You don't need to sleep, and magic can't put you to sleep.

Sentry's Rest. When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Integrated Protection. Your body has built-in protective layers, which can be enhanced by armor.
 * You gain a +1 bonus to Armor Class.
 * You can only wear armor you are proficient with. To don armor other than a shield, you must incorporate it into your body over an hour. You must also spend an hour to doff armor. You can rest while donning or doffing armor.
 * While you live, the armor incorporated into your body can't be removed against your will.

Specialized Design. You gain one skill and tool proficiency of your choice.

Languages. You can speak, read, and write Common and one other language of your choice.

Wayfinder's Guide to Eberron
(Wayfinder's Guide to Eberron, page 69)

Your warforged character has the following traits.

Ability Score Increase. Your Constitution score increases by 1.

Age. A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.

Alignment. Most warforged take comfort in order and discipline, tending toward law and neutrality, but some have absorbed the morality — or lack thereof — of the beings they served with.

Size. Your size is Medium. Most warforged stand between 5 and 6 1/2 feet tall. Build is affected by your subrace.

Speed. Your base walking speed is 30 feet.

Warforged Resilience. You were created to have remarkable fortitude, represented by the following benefits:
 * You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
 * You are immune to disease.
 * You don't need to eat, drink, or breathe.
 * You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can't put you to sleep.

Sentry's Rest. When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Integrated Protection. Your body has built-in protective layers, which determine your Armor Class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.

You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode's prerequisite.

Languages. You can speak, read, and write Common.

Subrace. As a warforged, your body was designed for a specific purpose. Choose one of these subraces: envoy, juggernaut, or skirmisher.

Envoy
Ability Score Increase. Two different ability scores of your choice increase by 1.

Specialized Design. You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.

Integrated Tool. Choose one tool you're proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.

Juggernaut
Ability Score Increase. Your Strength score increases by 2.

Iron Fists. When you hit with an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage, instead of the normal damage for an unarmed strike.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Skirmisher
Ability Score Increase. Your Dexterity score increases by 2.

Graceful. You have proficiency with the Acrobatics skill.

Swift. Your walking speed increases by 5 feet.

Light Step. When you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace.

Unearthed Arcana: Races of Eberron
(Unearthed Arcana: Races of Eberron)

Ability Score Increase. Your Dexterity score increases by 2.

Swift. Your walking speed increases by 5 feet.

Light Step. When you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace.

Unearthed Arcana: Eberron
(Unearthed Arcana: Eberron)

Ability Score Increase. Your Strength score increases by 1, and your Constitution score increases by 1.

Size. Warforged are generally broader and heavier than humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Composite Plating. Your construction incorporates wood and metal, granting you a +1 bonus to Armor Class.

Living Construct. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.

Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Languages. You can speak, read, and write Common and one other language of your choice.