Warding Wind

From Xanathar's Guide to Everything, page 170; and Elemental Evil Player's Companion, page 23.

Description
2nd-level evocation


 * Casting Time: 1 action
 * Range: Self
 * Components: V
 * Duration: Concentration, up to 10 minutes

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration.

The wind has the following effects:
 * It deafens you and other creatures in its area.
 * It extinguishes unprotected flames in its area that are torch-sized or smaller.
 * It hedges out vapor, gas, and fog that can be dispersed by strong wind.
 * The area is difficult terrain for creatures other than you.
 * The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.

Learned By

 * Classes: Bard, Druid, Sorcerer, Wizard
 * Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster)