Investiture of Flame

From Xanathar's Guide to Everything, page 159; and Elemental Evil Player's Companion, page 19.

Description
6th-level transmutation


 * Casting Time: 1 action
 * Range: Self
 * Components: V, S
 * Duration: Concentration, up to 10 minutes

Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flames don't harm you. Until the spell ends, you gain the following benefits:
 * You are immune to fire damage and have resistance to cold damage.
 * Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.
 * You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.

Learned By

 * Classes: Druid, Sorcerer, Warlock, Wizard
 * Subclasses: Cleric (Arcana Domain)