Sleet Storm

From Player's Handbook, page 276.

Description
3rd-level conjuration


 * Casting Time: 1 action
 * Range: 150 feet
 * Components: V, S, M (a pinch of dust and a few drops of water)
 * Duration: Concentration, up to 1 minute

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

Learned By

 * Classes: Druid, Sorcerer, Wizard
 * Subclasses: Cleric (Tempest Domain), Druid (Circle of the Land (Arctic)), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Fathomless), Warlock (The Genie (Marid))
 * Races: Mark of Storm Half-elf