Azorius Functionary

From Guildmasters' Guide to Ravnica, page 33.

Overview
The brutes are at the gate, chaos is looming, and the only thing standing in the way of disaster is the foundation of law and order — as embodied in the Azorius Senate. You're a proud member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.


 * Skills: Insight, Intimidation
 * Languages: Two of your choice
 * Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius-minted 1-zino coins)

Feature: Legal Authority
You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to (though it might cause more problems than it solves when you're dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and even be stripped of your position.

Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature

For you, the spells on the Azorius Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Suggested Characteristics
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.

Personality Traits

 * I try never to let my judgment become clouded by emotion.
 * I have infinite patience with the dolts and boors I'm forced to deal with every day.
 * When I give an order, I expect it to be obeyed.
 * I just want things the way I like them: neat, orderly, and clean.
 * No wrongdoing can escape my watchful gaze.
 * I always say exactly what I mean, no matter how many words it takes to communicate the particular nuance I am attempting to convey.
 * I'm very literal and don't appreciate metaphor or sarcasm.
 * I never change my mind once it's made up.

Ideals

 * Guild: My guild is all that really matters. (Any)
 * Order: The law is meant to ensure that the gears of society turn smoothly and quietly. (Lawful)
 * Peace: The ultimate object of the law is to remove violence from society. (Good)
 * Compliance: Coercion is a fine way of ensuring that the laws are obeyed. (Lawful)
 * Legislation: The law embodies excellence in its precision and detail. (Lawful)
 * Punishment: A public display of consequences is an excellent deterrent for other criminals. (Evil)

Bonds

 * I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from the same fate.
 * I hope one day to write the laws, not just enforce them.
 * I tried and failed to prevent a murder, and I have sworn to find and arrest the perpetrator.
 * I successfully preveted a murder, and the would-be perpetrator wants me dead.
 * One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
 * I've modeled my career after a highly respected law-mage or arrester, but I fear that my role model might be involved in something illegal.

Flaws

 * I'm unable to distinguish between the letter and the spirit of the law.
 * I seem like a harsh judge to others, but I judge myself most harshly of all.
 * I have a secret, illegal vice.
 * I was traumatized by witnessing a crime as a child.
 * I'm incapable of deception.
 * I wish I had joined the Boros, but I fear they'd never accept me.

Contacts
The Azorius Senate is a sprawling bureaucracy, and people in a variety of positions throughout the guild can pull strings to make things happen. Because of the guild's role in making and enforcing laws for the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.

Roll twice on the Azorius Contacts table (for an ally and a rival) and once on the Non-Azorius Contacts table.