Hold Person

From Player's Handbook, page 251.

Description
2nd-level enchantment


 * Casting Time: 1 action
 * Range: 60 feet
 * Components: V, S, M (a small, straight piece of iron)
 * Duration: Concentration, up to 1 minute

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

Learned By

 * Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
 * Subclasses: Cleric (Order Domain), Druid (Circle of the Land (Arctic)), Fighter (Eldritch Knight), Monk (Way of the Four Elements), Paladin (Oath of Conquest), Paladin (Oath of Redemption), Paladin (Oath of Vengeance), Rogue (Arcane Trickster), Sorcerer (Aberrant Mind), Sorcerer (Divine Soul), Sorcerer (Giant Soul (Frost Giant)), Wizard (Theurgy)
 * Backgrounds: Azorius Functionary