Find Traps

From Player's Handbook, page 241.

Description
2nd-level divination


 * Casting Time: 1 action
 * Range: 120 feet
 * Components: V, S
 * Duration: Instantaneous

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the Alarm spell, a Glyph of Warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

Learned By

 * Classes: Cleric, Druid, Ranger
 * Subclasses: Sorcerer (Divine Soul), Wizard (Theurgy)
 * Races: Mark of Detection Half-elf