Orc (Race)

From Volo's Guide to Monsters, page 120; Eberron: Rising From the Last War, page 32; Explorer's Guide to Wildemount, page 177; and Plane Shift: Ixalan, page 15.

Traits
(Volo's Guide to Monsters, page 120; Eberron: Rising From the Last War, page 32; Explorer's Guide to Wildemount, page 177)

Your orc character has the following racial traits.


 * Ability Score Increase: Your Strength score increases by 2, your Constitution increases by 1.
 * Age: Orcs reach adulthood at age 12 and live up to 50 years.
 * Alignment: Orcs are vicious raiders, who believe that the world should be theirs. They also respect strength above all else and believe the strong must bully the weak to ensure that weakness does not spread like a disease. They are usually chaotic evil.
 * The orcs of Eberron are a passionate people, given to powerful emotion and deep faith. They are generally chaotic, but can be of any alignment.
 * In Explorer's Guide to Wildemount, orcs fear the curse of ruin that is said to plague their race, and tend strongly toward either chaos (accepting their fate) or law (rejecting it).


 * Size: Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium. Your height is 5'4" with a modifier of +2d8. Your weight is 175 lbs. with a modifier of +(height roll) x 2d6.
 * Speed: Your base walking speed is 30 feet.
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Aggressive: As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.
 * Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
 * Primal Intuition: You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
 * Languages: You can speak, read, and write Common and Orc.

Plane Shift: Ixalan
(Plane Shift: Ixalan, page 15)

Orcs of Ixalan use the traits of half-orcs.


 * Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
 * Age: Orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
 * Alignment: Most orcs lean toward chaotic alignments, and many serve on pirate ships that encourage an inclination toward evil.
 * Size: Orcs average over 6 feet in height, and they have strong, stocky builds. Your size is Medium.
 * Speed: Your base walking speed is 30 feet.
 * Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Menacing: You gain proficiency in the Intimidation skill.
 * Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
 * Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
 * Languages: You can speak, read, and write Common (if it exists in your campaign) and Orc.