Hobgoblin

From Volo's Guide to Monsters, page 119; Eberron: Rising From the Last War, page 26; and Explorer's Guide to Wildemount, page 174.

Traits
Your hobgoblin character has the following racial traits.


 * Ability Score Increase: Your Constitution score increases by 2, and your Intelligence score increases by 1.
 * Age: Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.
 * Alignment: Hobgoblin society is built on fidelity to a rigid, unforgiving code of conduct. As such, they tend toward lawful evil. Hobgoblin society in Eberron is shaped by the ideal of a strict code of honor and rigid martial discipline. Most hobgoblins of Eberron are lawful, tending toward harsh enforcement of their laws.
 * Size: Hobgoblins are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium. Your height is 4'8&quot; with a modifier of +2d10. Your weight is 110 lbs. with a modifier of +(height roll) x 2d4.
 * Speed: Your base walking speed is 30 feet.
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Martial Training: You are proficient with two martial weapons of your choice and with light armor.
 * Saving Face: Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.
 * Languages: You can speak, read, and write Common and Goblin.

Goblinkin and the Curse of Strife
(Explorer's Guide to Wildemount, page 174)

Whenever a goblinkin returns to consciousness after being reduced to 0 hit points, they can make a DC 20 Wisdom saving throw, with advantage if they were brought back to life. On a success, the goblinkin breaks free from the curse of strife. A goblinkin targeted by Remove Curse can also make this saving throw, with advantage on the save if the caster is a trusted companion.