Calm Emotions

From Player's Handbook, page 221.

Description
2nd-level enchantment


 * Casting Time: 1 action
 * Range: 60 feet
 * Components: V, S
 * Duration: Concentration, up to 1 minute

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

Learned By

 * Classes: Bard, Cleric
 * Subclasses: Paladin (Oath of Redemption), Sorcerer (Aberrant Mind), Sorcerer (Divine Soul), Warlock (The Archfey), Wizard (Theurgy)
 * Races: Mark of Handling Human, Mark of Hospitality Halfling
 * Backgrounds: Azorius Functionary, Selesnya Initiate, Silverquill Student